In December 2022, Jiangxi University of Science and Technology and our company jointly established a VR/MR laboratory and officially put it into use. The completion of this laboratory marks the in-depth cooperation between the two sides in the application of mixed reality technology. With the help of MR technology, we are committed to realizing virtual simulation in the field of non-ferrous metal industry and emergency management, building a comprehensive practical training platform combining industry-university-research and research, and building a leading domestic mixed reality teaching and research innovation base.
The purpose of the establishment of the laboratory is to train innovative talents who combine theory with practice for the country and society, and to enhance their innovative ability and technical level. By providing a more comprehensive, three-dimensional and innovative learning environment, the laboratory will cultivate research capabilities, innovative thinking and practical skills for students in the School of Software of Jiangxi University of Science and Technology, enhancing their competitiveness and employability in the field of virtual reality technology and mixed reality technology applications.
With the construction of mixed reality (MR) as the core, the training room is divided into six sections, including the micro-environment enhanced perception platform experimental area, the virtual production development experimental area, the party-building VR experimental area, the holographic projection experimental area, the virtual and real fusion simulation training experimental area, and the VR dynamic bicycle experimental area. It has a variety of functions such as education, practical training, training, scientific research, competition and popular science. By introducing advanced technologies such as augmented sensing platform systems, force feedback systems, microenvironment simulation sensing systems, and 360 motion platform systems, the laboratory will promote innovation in virtual reality (VR) project research and development, making traditional VR development more practical.

Left 1: Holographic Projection Experimental Area; Left 2: Virtual Fusion Simulation Training Experimental Area
Micro-environment enhanced perception platform experimental area
Virtual Production Development Experimental Area
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